First, create a new material called “Sprinkles” and associate it with one of the sprinkles in the collection (any sprinkle will do): We will start by assigning a single material to all of our sprinkles. We could manually assign a material to each of the sprinkles in our collection, but a better way to do things is to allow Blender to assign colors at random from a range. Next, we need to assign colors to our sprinkles. Returning to the Render view, we’ll see something like this: We should now have something much nicer looking: Check “Reset Children” on “Collection Info”, which will essentially reset the origin point for each sprinkle, so they are rendered properly on the icing rather than some distance from it.Check “Separate Children” on “Collection Info”, which will make sure each point references a single sprinkle rather than the whole set.Check “Pick Instance” on the “Instance on Points” node, which will improve render times.We can fix these problems by checking a couple of boxes on the “Collection Info” and “Instance on Points” nodes: However, this creates several new problems: Removing it (by clicking and dragging it out of the “Sprinkles” collection from the overview at the upper right-hand corner of the screen, as above) fixes the problem. In my case, I have accidentally added the plane to the “Sprinkles” collection. If you have accidentally added other things to the collection (like I have), you might get something like this: Tip: As usual, “Shift + A” can be used to add a new node to the Geometry Nodes workflow We now need to delete the “Object Info” node from our Geometry Nodes, and replace it with a “Collection Info” node, as here: Select the sprinkles and hit “M” for “move”, to add them to a new collection (I have named the collection “Sprinkles”): !(/images/blender/10_media/renaming 1.png)
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |